When fighting multiple opponents who have low DT, like say, cazadors- it is better to have a high dps weapon so you can get more attacks in vats, the trade off would be the higher AP weapons that have low dps but high dmg would deal more damage (duh) at the cost of more ap (more duh). Image 8 - New Vegas Weapons mod for Fallout 3. Retained almost all reload animations and some of them are 'fitted' under Fallout 3. Mod also adds some weapon modifications, bit int's still experiment, for now All weapons can find as any other weapon, buy, find on enemies and etc. Feb 06, 2014 You will see two stats for weapon power - DAM and DPS. DAM is the weapon's damage. A higher damage weapon deals more damage to heavily armored foes. DPS is damage per second. Faster firing guns have a higher DPS, while rifles have a lower DPS. I keep at least three weapons on me, because I don't use rocket launchers, miniguns, etc. Oct 21, 2010 First buy the weapon mod, they can be found at certain shopkeepers throughout the world. Then go to your inventory and highlight the weapon that you bought the mod for (each mod will only work with a certain weapon) and look to the right. How do you mod weapons in fallout new vegas?
The computation formula of the final damage is described on the Combat page.
Damage factors
Weapons all have base damage values. The final damage delivered to the target, however, is modified by:
Condition of the weapon and of the target's armor
Damage Modifier of the ammunition
Damage Resistance of the target's armor
Damage Resistance Modifier of the ammunition
Damage Threshold of the target's armor
Damage types
There are different types of damage, depending on the weapon of attack:
Normal Damage - The vast majority of damage from all weapons in Fallout 3 and Fallout: New Vegas, and from small guns, melee, and unarmed in Fallout, Fallout 2, and Van Buren.
Laser Damage - The damage from laser-based weapons in Fallout and Fallout 2.
Fire Damage - The damage from fire-based weapons in Fallout and Fallout 2, as well as the residual effects of fire-based weapons in Fallout 3 and Fallout: New Vegas. In addition, all plasma-based damage in Fallout Tactics is recategorized as Fire Damage.
Plasma Damage - The damage from plasma-based weapons in Fallout and Fallout 2.
Explode Damage - The damage from explosive weapons in Fallout and Fallout 2.
EMP Damage - The damage from electromagnetic weapons in Fallout, Fallout 2, and Van Buren.
Electrical Damage - A hidden value, Electrical Damage is only caused by the alien blaster, YK32 pulse pistol, and YK42B pulse rifle. Fallout Tactics merges Electrical Damage with EMP Damage, while Van Buren maintained it.
Energy Damage - The damage caused by energy weapons in both Fallout 3 and Fallout: New Vegas, though it's only shown in New Vegas. Energy damage is actually affected by both normal damage resistance and energy resistance. In addition, all laser-based damage in Fallout Tactics is recategorized as Energy Damage.
The following is based on Fallout Tactics and some details might contradict canon.
Gas Damage
End of information based on Fallout Tactics.
The following is based on Van Buren and has not been confirmed by canon sources.
Ballistic
Bio
Heat
End of information based on Van Buren.
Retrieved from 'https://fallout.gamepedia.com/index.php?title=Damage&oldid=1750357'
Fallout New Vegas Weapon Dmg And Dps Ui Mod 1
The Build
Simply put, this build allows you to tank almost anything the game can throw at you, while still pounding everything to scrap around you.
S.P.E.C.I.A.L
ST – 7 + 1 (Implant) PE – 4 + 1 (Implant) EN – 9 + 1 (Implant) CH – 6 + 1 (Implant) IN – 5 + 1 (Implant) AG – 8 + 1 (Implant) + 1 (the bear-slayer/deadman’s burden/scourge of the east) LU – 1 + 1 (Implant)
Tag Skills
Medicine / Melee weapons/ Unarmed
Traits
Hot blooded Increase damage when your health drops below 50%.
Heavy handed Increasing your melee damage can be very useful early on, as you’ll be able to be more powerful later on — they’ll really hurt!.
Fallout New Vegas Weapon Dmg And Dps Ui Mod 2
Perks
Level 2 – Confirmed bachelor / Black widow Increase damage done to males.
Level 4 – Educated Not much to say about this perk. Very basic, adds 2 extra skill points each time you level up.
Level 6 – Bloody mess It speaks for itself, bloody mess gore effect are great. Also your damage output is increased.
Level 8 – Toughness Strange early perk, but hear me out. If you want a mixture of stats prioritizing armour, these 2 perk ranks are the best you’ll have.
Level 10 – Toughness Extra DT.
Level 12 – Piercing strike It offers yet more armour reduction to max out the melee damage you can inflict. Can't get a dmg file to open mac.
Level 14 – Adamantium skeleton Do prioritize getting this, since you’re more likely to have broken limbs.
Level 16 – Unstoppable force Makes this even easier to do by constantly dealing 4x damage on your opponents with every attack if they’re blocking
Level 22 – Fast metabolism Extremely useful perk that when in combination with other healing perks makes you virtually unkillable. Once you have these perks, the combined health regeneration will allow you to stay on the field forever.
Level 24 – Living anatomy Increase your weapon damage up to 5% and reveal enemies HP/DT.
Gameboy dmg 03 dc connectors. Level 26 – Purifier Obviously useful againts abominations such as deathclaws and ghouls. The extra damage help you dish out more damage against them.
Level 28 – Fight the power! Adds a chance to score a critical hit, as well as gives you a small amount of DT if you’re up against BoS, NCR and Legion baddies.
Level 30 – Life giver Provides additional health points.
Level 32 – Hit the deck Gives a huge DT boost and is an essential perk againts dangerous baddies that use explosives.
Level 34 – Super slam Grants you knockdown chance to prevents baddies mobility and attacks, though it’s not exactly like a paralysis effect since it was supposed to do that anyways. At any rate, this makes bigger baddies a lot more interesting to fight since you have a way to pin them down.
Level 36 – Slayer Provides nothing more than attack speed (a lot!), turning you into a melee machine gun.
Level 38 – Stonewall Should be acquired to nullify part of the effectiveness of enemies that rely too much on melee or unarmed knockdowns to be impactful (deathclaws, cyberdogs etc), allowing you to basically ignore them.
Level 40 – Nuka chemist Allows you to craft special nukas that gives you the most survivabilities in the game along with a lot of extra AP, basically solving all your AP and DT problems.
Level 42 – Nerd Rage! What nerd rage does is to raise your strength and reduces you from dealing and taking damage after your health drops below 20%. It is a very much needed perk in those situations if you don’t want to see your life going down the sink every time.
Level 44 – Certified tech Want consistent buildup, so Radchild is out of the question. Since cert. tech makes robot baddies drop more crafting components and it helps you make counterfeit SM chips to redeem super stimpaks, medx etc. It is also good for mass producing auto-inject stimpaks and the auto-injects is useful in a fight. Since we want to fight, Radchild isn’t necessary as it’s healing is very slow.
Level 46 – Jury rigging Repair your gear with similar items coz repair cost will leave you broke. Use your favorite weapons to the very end.
Level 50 – Thought you died The added health will make you even harder to take down, especially when armor is factored in.
Special Perks
Brainless Provides small addiction resistance.
Cardiac arrest Wanna get really tanky and amplify healing item regen by 50%? then pick cardiac arrest.
R/KingsRaid: A subreddit for discussing the mobile game King's Raid. Overall, his changes were very good. In the past, he was power crept by Gladi, and eventually the buff of Mitra edged Roi out of WB contents, too. Additionally, his T3 perks were sub-par, at best. Gladi amps P. R/KingsRaid: A subreddit for discussing the mobile game King's Raid. Roi is a good assassin to pair with Fluss, but Fluss isn't the best assassin paired with Roi since Fluss can't stack bleed. That 25% increased P.DMG is pretty useful if you have other physical dealers in your team. It also has 100% uptime if you spam Merciless often. Mar 19, 2017 Notes: Hack Light is good since mana gain is always useful. Hack Dark is too unreliable to warrant a spot. Transcendence 5 Roi Light ATK, DEF, HP +15% / Crit DMG +20%. Dark Upon a Crit Hit, there is a 10% chance of ATK Spd increasing by 300 and Crit DMG increasing by 60% for 5 sec. Does not activate again during the buff.
Reinforced spine Raises 2 points of strength.
Elijah’s ramblings You really don’t need more crit damage. If you find that you lack crit damage, which you really shouldn’t, you can consider picking this up just to deal that extra amount of damage.
Coin operator Craft sierra madre chips and use it to redeem items at sierra madre vending machine.
Sierra madre martini This perk allows you to craft sierra madre martini which gives an absurd amount of stats, making you much more tankier than any other item listed here. It’s a very good item to have.
Weapons
GRA Chainsaw is extremely powerful. This is a more selfish version of Thermic lance that you can use pretty decently, as it allows fighting pretty well, and Knock-knock is a good compliment for your need for damage. In terms of damage, it is outshined by Oh baby!, but Knock-knock is undeniably more powerful.
Apparel
This one is entirely up to you, get some of those fancy Power Armor or any heavy armors. But for me, power armors are not generally recommended.
Aid
Battle brew – Medx – Slasher With these items combined it will let you brush off a very high damage like it was nothing. Typically bought to win those heavy fights where you would have otherwise died if it weren’t for the damage resistance.
Atomic cocktail Are you sick and tired getting your pwned in by roboscorpion or BoS? maybe atomic cocktail can help you. With this your damage resistance against energy weapons is just sick and you are really hard to kill.
Auto-inject stimpaks Heals you up completely when hp threshold is met (50% for standard auto-inject, 25% for super auto-inject)
Sierra madre martini – Buffout Provides a lot of health and extra stats.
Weapon binding ritual Is your damage item which really amplifies your melee damage insansely.
Fallout New Vegas Weapon Dmg And Dps Ui Mod Minecraft
Psycho Further increases damage output.
Yao guai meat Almost always get yao guai meat since it synergies well with psycho and weapon binding ritual.
Nuka-cola quartz Gives you a bit of armour and a night-vision.
Ruby’s casserole – Wasteland omelet – Cook-cook fiend stew Because it’s health regeneration last longer.
Rushing water The most effective melee DPS and attack speed aid in the whole game. Definitely a higher level pickup, avoid using this item at early levels since it doesnt provide you enough DPS and dealing damage is typically the least your problems.
Turbo If you’re getting picked off often or generally you cannot stay alive whatever you do, this item might be a good choice, since it greatly delays your death and saves enough time for you to get away or at least strike your enemies.
Super stimpak It is extremely vital for you to stay alive through several seconds duration in combat. When super stimpaks are activated at the very exceptional moment, you are immensely hard to take down because in technical terms, with the combination of high medicine skill, fast metabolism, cardiac arrest and better healing, resulting in 90% health restored.
Friends or dudes to stick with
You and your companions are a team, stay close to them and support them if they are in trouble. With them around, you are finally unkillable.
Cass Her Whiskey rose perk is a great benefactor for you. It gives you lots of armour with items whiskey, wasteland tequila, large wasteland tequila combined, which are decent since you want to be tanky.
Arcade With Arcade’s Better healing perk, this makes super stimpaks, wasteland omelet or any healing items amazing, as the healing effect pretty much doubles. It also provides enough survivability and you can re-enter a fight much more quickly than before.
Ed-E (BoS upgrade) Ed-E’s purpose is to assist you through everything, repair weapons, make ammo, gives you bonus dt, craft etc. He can make you invincible when coupled with Cass or Arcade.
Whiskey Rose VS Better Healing The breakdown for this choice is fairly straightforward, though the reasons vary simply from what build path you may be taking. The Whiskey rose is useful for DT Focus players, since it will help them tank up even without power armor on. For Better healing perk is pretty good at keeping an otherwise squishy player safe in fights, giving you swift health regeneration.